/**************************************************************************** * 2025.6 LXD ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class OptionSetItem { [SerializeField] public UnityEngine.UI.InputField OptionInputField; public void Clear() { OptionInputField = null; } public override string ComponentName { get { return "OptionSetItem";} } } }