/**************************************************************************** * 2025.6 LXD ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class OptionItem { [SerializeField] public UnityEngine.UI.Text Text; [SerializeField] public UnityEngine.UI.Image NormalState; [SerializeField] public UnityEngine.UI.Image HighterState; [SerializeField] public UnityEngine.UI.Button ClickBtn; public void Clear() { Text = null; NormalState = null; HighterState = null; ClickBtn = null; } public override string ComponentName { get { return "OptionItem";} } } }