using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:29532893-e82d-4b3d-9687-da1d986c338a public partial class ChallengeResultPanel { public const string Name = "ChallengeResultPanel"; [SerializeField] public UnityEngine.UI.Text UseTime; [SerializeField] public ChanllResultItem Item; [SerializeField] public UnityEngine.RectTransform Content; [SerializeField] public UnityEngine.UI.Button ConfirmBtn; private ChallengeResultPanelData mPrivateData = null; protected override void ClearUIComponents() { UseTime = null; Item = null; Content = null; ConfirmBtn = null; mData = null; } public ChallengeResultPanelData Data { get { return mData; } } ChallengeResultPanelData mData { get { return mPrivateData ?? (mPrivateData = new ChallengeResultPanelData()); } set { mUIData = value; mPrivateData = value; } } } }