using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:15f4fc5a-5826-4aa5-ba27-314e1faa008c public partial class PracticeEndPanel { public const string Name = "PracticeEndPanel"; [SerializeField] public UnityEngine.UI.Button ConfirmBtn; private PracticeEndPanelData mPrivateData = null; protected override void ClearUIComponents() { ConfirmBtn = null; mData = null; } public PracticeEndPanelData Data { get { return mData; } } PracticeEndPanelData mData { get { return mPrivateData ?? (mPrivateData = new PracticeEndPanelData()); } set { mUIData = value; mPrivateData = value; } } } }