using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public static class GlobalConfig { /// /// 点击选择的设备 /// public static string m_SelectDevice; /// /// 视频根路径 /// public static string videoPath = Path.Combine(Application.streamingAssetsPath,"Config","Videos"); /// /// 音频根路径 /// public static string audioPath = Path.Combine(Application.streamingAssetsPath, "Config", "Audios"); /// /// 图片根路径 /// public static string picturePath = Path.Combine(Application.streamingAssetsPath, "Config", "Pictures"); /// /// 流程配置表根路径 /// public static string operateTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "流程配置"); /// /// 工具配置表根路径 /// public static string toolConfigTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "工具配置"); /// /// 缺陷配置表根目录 /// public static string faultTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "缺陷配置"); /// /// 表格后缀 /// public static string excelSuffix = ".xlsx"; }