using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public static class GlobalConfig
{
///
/// 点击选择的设备
///
public static string m_SelectDevice;
///
/// 视频根路径
///
public static string videoPath = Path.Combine(Application.streamingAssetsPath,"Config","Videos");
///
/// 音频根路径
///
public static string audioPath = Path.Combine(Application.streamingAssetsPath, "Config", "Audios");
///
/// 图片根路径
///
public static string picturePath = Path.Combine(Application.streamingAssetsPath, "Config", "Pictures");
///
/// 流程配置表根路径
///
public static string operateTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "流程配置");
///
/// 工具配置表根路径
///
public static string toolConfigTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "工具配置");
///
/// 缺陷配置表根目录
///
public static string faultTablePath = Path.Combine(Application.streamingAssetsPath, "Config", "缺陷配置");
///
/// 表格后缀
///
public static string excelSuffix = ".xlsx";
}