using System.Collections; using System.Collections.Generic; using UnityEngine; using ChivaXR; using System; using UnityEngine.Events; public class AniDriver_UnityEvent : AnimationDriverBase { public UnityEvent unityEvent; public override void FinishedState() { } public override void InitState() { } public override void OnDrawGizmos() { throw new NotImplementedException(); } public override void StartPlay(Action finishedCallBack = null) { unityEvent?.Invoke(); finishedCallBack?.Invoke(); } }