using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SelectToggleItem : MonoBehaviour { public List m_IsOnActiveObjs; public List m_IsOnDisActiveObjs; public void Start() { GetComponent().onValueChanged.AddListener(isOn => { if (isOn) { m_IsOnActiveObjs.ForEach(obj => { obj.SetActive(true); }); m_IsOnDisActiveObjs.ForEach (obj => { obj.SetActive(false); }); }else { m_IsOnActiveObjs.ForEach(obj => { obj.SetActive(false); }); m_IsOnDisActiveObjs.ForEach(obj => { obj.SetActive(true); }); } }); } }