using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ResultPanel : MonoBehaviour
{
[SerializeField]
private PreheatPanel m_PreheatPanel;
///
/// 露点数据
///
[SerializeField]
private TMP_Text m_DewPointData;
///
/// 湿度数据
///
[SerializeField]
private TMP_Text m_HumidnessData;
///
/// 温度数据
///
[SerializeField]
private TMP_Text m_TemperatureData;
///
/// 当前日期
///
[SerializeField]
private TMP_Text m_CurrentDate;
///
/// 当前时间
///
[SerializeField]
private TMP_Text m_CurrentTime;
// Start is called before the first frame update
void Start()
{
InitData();
}
private void InitData()
{
m_DewPointData.text = m_PreheatPanel.m_RecordDewPointData;
m_HumidnessData.text = m_PreheatPanel.m_RecordHumidnessData;
m_TemperatureData.text = m_PreheatPanel.m_RecordTemperatureData;
DateTime dateTime = DateTime.Now;
m_CurrentDate.text = dateTime.ToString("yyyy:MM:dd");
m_CurrentTime.text = dateTime.ToString("HH:mm:ss");
}
}