using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class PreheatPanel : MonoBehaviour
{
[SerializeField]
private DetectionPanel m_DetectionPanel;
///
/// 记录露点数据
///
[HideInInspector]
public string m_RecordDewPointData;
///
/// 记录湿度数据
///
[HideInInspector]
public string m_RecordHumidnessData;
///
/// 记录环境温度
///
[HideInInspector]
public string m_RecordTemperatureData;
// Start is called before the first frame update
void Start()
{
m_DetectionPanel.m_RandomAction += GetDetectionData;
}
///
/// 获取检测数据
///
///
///
///
private void GetDetectionData(string _dewPointData, string _humidnessData,string _temperatureData)
{
m_RecordDewPointData = _dewPointData;
m_RecordHumidnessData = _humidnessData;
m_RecordTemperatureData = _temperatureData;
}
private void OnDisable()
{
m_RecordHumidnessData = String.Empty;
m_RecordDewPointData = String.Empty;
m_RecordTemperatureData = String.Empty;
}
}
///
/// 按钮类型
///
public enum BtnType
{
///
/// 确认
///
Confirm,
///
/// 取消
///
Cancel
}