using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class PreheatPanel : MonoBehaviour { [SerializeField] private DetectionPanel m_DetectionPanel; /// /// 记录露点数据 /// [HideInInspector] public string m_RecordDewPointData; /// /// 记录湿度数据 /// [HideInInspector] public string m_RecordHumidnessData; /// /// 记录环境温度 /// [HideInInspector] public string m_RecordTemperatureData; // Start is called before the first frame update void Start() { m_DetectionPanel.m_RandomAction += GetDetectionData; } /// /// 获取检测数据 /// /// /// /// private void GetDetectionData(string _dewPointData, string _humidnessData,string _temperatureData) { m_RecordDewPointData = _dewPointData; m_RecordHumidnessData = _humidnessData; m_RecordTemperatureData = _temperatureData; } private void OnDisable() { m_RecordHumidnessData = String.Empty; m_RecordDewPointData = String.Empty; m_RecordTemperatureData = String.Empty; } } /// /// 按钮类型 /// public enum BtnType { /// /// 确认 /// Confirm, /// /// 取消 /// Cancel }