using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PowerOffPanel : MonoBehaviour
{
///
/// 确定按钮
///
[SerializeField]
private Button m_ConfirmBtn;
///
/// 取消按钮
///
[SerializeField]
private Button m_CancelBtn;
[SerializeField]
private GameObject m_GasPathPanel;
public void OnBtnClickEvent(string _btnName)
{
switch (_btnName)
{
case "ConfirmBtn":
OnConfirmBtnClick();
break;
case "CancelBtn":
OnCancelBtnClick();
break;
}
}
///
/// 确认按钮
///
private void OnConfirmBtnClick()
{
m_GasPathPanel?.SetActive(true);
this.gameObject.SetActive(false);
}
///
/// 取消按钮
///
private void OnCancelBtnClick()
{
this.gameObject.SetActive(false);
}
}