/**************************************************************************** * 2025.10 LXD ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class PracticeResult { [SerializeField] public UnityEngine.UI.Text OperationEnd; [SerializeField] public UnityEngine.UI.Button TipsCloseBtn; public void Clear() { OperationEnd = null; TipsCloseBtn = null; } public override string ComponentName { get { return "PracticeResult";} } } }