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[toolpack更新]

CHIVA\bj há 5 meses atrás
pai
commit
09d00b1c56

+ 3 - 3
Framework/SimulationToolDev/OperationDriver/OperationData-Example/TriggerMode/OpTrigger_Toolbackpack/OpTrigger_ToolPack.cs

@@ -295,7 +295,7 @@ public class OpTrigger_ToolPack : OperationData_TriggerMode
         {
             if (useTool && choseToolNames.Count != 0)
             {
-                if (OperateSetting.Instance.m_ToolLibraryToolConfigs.Count != choseToolNames.Count)
+                if (OperateSetting.Instance.m_ToolKitToolConfigs.Count != choseToolNames.Count)
                 {
                     if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
                     {
@@ -306,7 +306,7 @@ public class OpTrigger_ToolPack : OperationData_TriggerMode
 
                 foreach (var toolName in choseToolNames)
                 {
-                    ToolConfig tmpToolConfig = OperateSetting.Instance.m_ToolLibraryToolConfigs.Find(tool => tool.toolName == toolName);
+                    ToolConfig tmpToolConfig = OperateSetting.Instance.m_ToolKitToolConfigs.Find(tool => tool.toolName == toolName);
 
                     if (tmpToolConfig == null)
                     {
@@ -318,7 +318,7 @@ public class OpTrigger_ToolPack : OperationData_TriggerMode
                     }
                 }
             }
-            else if (choseToolNames.Count == 0 && OperateSetting.Instance.m_ToolLibraryToolConfigs.Count != 0)
+            else if (choseToolNames.Count == 0 && OperateSetting.Instance.m_ToolKitToolConfigs.Count != 0)
             {
                 if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
                 {